﻿using System;
using System.Collections;
using System.Collections.Generic;
using FlowCanvas;
using FlowCanvas.Nodes;
using NodeCanvas.Framework;
using ParadoxNotion.Design;
using UnityEngine;
using UnityEngine.Playables;

namespace Yoozoo.Gameplay.Liberty.Nodes
{
    [Category("Ggame")]
    public class SecondConfirmDeblock : CallableActionNode<int>
    {
        public override void Invoke(int deblockId)
        {
            BlueprintUtils.SecondConfirmDeblock(deblockId);
        }
    }
}